A sequel to the pretty-good-to-decent game The Outer Worlds is in the works, and it has a very self-aware trailer:
I think they took every complaint that every E3 streamer has had about trailers, ever, and copy-pasted it into their script. It fits with the game’s ethos regarding corporations, so that fits.
I got to play the first game and overall, I enjoyed it. It’s less “Fallout New Vegas in space,” as many of us were hoping, and more “Firefly by way of Mass Effect but more tongue-in-cheek” in my opinion. You stock up on companions, nearly all of whom have some kind of loyalty quest. You hang out in a rustbucket of a ship on a kind of lawless frontier, and you can pick two of your pals to come with you to help shoot things. There are a few choices to be made that can have an impact later in the game, but not much with the same scope or narrative-alteration that has been seen in prior Obsidian games.
Still, I’m looking forward to it more or less.
Oh, one thing I learned the hard way (before finding out I could respec my character) is that skills are kind of weird. Skills are arranged into groups of similar abilities. For example, under the skill section of “ranged” is handguns, long guns, and heavy weapons. Throwing points into “ranged” increases the values for all three skills until they hit 50, at which point you have to put points into the individual skill you want to increase. My advice is to pick one of the three and make that your “thing.” There will be solutions to problems (including violence, of course) that are best solved with skills of 150 or thereabouts, especially in skills like speech. I thought 100 was some kind of mastery level, which shows how much I was paying attention to the in-game text. So anyway, don’t be like me and have points spread out over three skills when you should just go with one in each category to totally max out; I think the devs intended us to try to break the game by being awesome at a few things, and I kind of blipped over that.
Also, kudos to the devs for giving The Outer Worlds some endings for making very stupid decisions. I liked that.