Let me premise this gameplay thingie from Fallout 4 by warning younger and/or more sensitive readers that there’s a lot of violence in this. If you’ve played the previous games, there are sequences that show off what the “bloody mess” perk is probably going to do for you. So if that’s cool with you, here’s some gameplay from the upcoming time-sink, Fallout 4. Some of this has been shown before in other Bethesda presentations, but there’s some new bits to see:
The “laser musket” makes me think that Boston is kind of an historical theme park. Coupled with the presence of androids, or “synths,” and I’m reminded a bit of the movie Westworld, as well as several episodes of Doctor Who and possibly Star Trek; Basically, anywhere that weapons are made to look like something rather than sticking to functionality. The NPCs look a lot more natural when they’re talking to you, though we’ll have to see if this Mass Effect-ish mode of conversation works for Fallout.
Now I want to go listen to (language/violence warning) Atom Bomb Baby again.
As a closing note, there’s still a bit of “Fallout 3 vs. New Vegas” contention going on in various quarters, and I think that this article about the game series captures why Fallout 3 inspires so much love in spite of having a substandard main plot, less NPC interaction, and fewer choices that affect the game world. Fallout 3 visually and viscerally captures the look and feel of that The Day After by way of Gamma World vibe that a lot of us grew up on. Trying to present the paranoia of the Cold War is another thing it did well, and it’s something a lot of nitpickers seem to forget. They’ll complain about why there are guns everywhere, robots default to killing trespassers, and some factions are so set on killing outsiders they’ll do so to their own detriment. They need to go watch Doctor Strangelove again, or look at most espionage films from the era. Maybe if they thought of it like the modern-day zombie apocalypse fiction but swap in Soviet-style communists for the living dead?